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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Constructing the Landing Page

Although it is web-based and hosted by a web server, there is a critical principle at play for Space-Truckers: the game that we haven’t done much but hint at previously. That principle is that we want to, by all means necessary, avoid using the HTML DOM in the game. Now, to be fair, it’s not a total blanket ban on using HTML or CSS anywhere, just anywhere important. The reason for this is we want to give our future selves a gift that makes it seamless to target Space-Truckers to Babylon Native; code that uses the HTML DOM isn’t compatible with BJS Native. That said, there is still the need to do a little bit of HTML and CSS work to make the landing page a little bit more hospitable to visitors.

The Concept (Art)

When Space-Truckers was just in the process of being conceived as an idea, early concept sketches were useful in helping to establish various different aspects of the look, feel, and setting of the game. The following...

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