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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using decals in your game

Decals are projected to a mesh, so you could use them for laser sight dots since it doesn’t change the mesh they’re projected on and can move. You can also use decals for when the player shoots a gun at a wall and bullet holes appear.

In this recipe, we will create a mesh and project the Godot icon onto it. We will make a wall and programmatically add the Godot icon to the wall so that you can add some bullet holes or spray paint tags, as a player could do in a game.

Getting ready

For this recipe, add a new 3D Scene by clicking the + button to the right of the Particles2D scene. Then, save the scene as Decals.

You can also download the project from this book’s GitHub repository.

How to do it…

Let’s create a box mesh and project the Godot icon onto it so that you can use it for shadows or to add details to any background mesh:

  1. Add a Decal node to the scene. Then, click Textures in the Inspector area...
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