Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Physics Material 2D


Unity also offers the possibility to create physics materials so as to adjust the friction and bounciness of a physical object when it collides with another one. In the case of 2D, this is enabled by the Physics Material 2D.

You can create a Physics Material 2D by selecting Assets | Create | Physics Material 2D from the top-bar menu as shown in the following screenshot:

Once selected in the project panel, we can tweak its two values in the Inspector, as shown here:

It's worthwhile mentioning that we have seen many variables during this chapter to assign a Physics Material 2D, and they are structured in a simple hierarchy:

  1. If a Collider has a Physics Material 2D, this takes the priority and will be set to Collider.

  2. If a Collider doesn't have a Physics Material 2D, then it will be assigned the one in the Rigidbody2D.

  3. If even the Rigidbody2D doesn't have a Physics Material 2D, then the default Physics Material 2D will be assigned. The default Physics Material 2D can be set in...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image