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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Chapter 7. Polishing and Optimizing the Game

Okay, all of the heavy lifting is completed. We've completed our game and can play it without running into any errors. You can download the final Unity project from the book's web page. You can extend the game, experiment, and make it your own.

Now it is time to clean things up a bit. Our game needs some final touches to help make it shine. In this chapter, I'll show you how to add audio and visual effects such as sound effects, shadows, and lighting effects. We'll use some of Unity's functionality and explore how we can expand them.

This chapter begins with a brief discussion of the importance of audio and visual effects in games. From that discussion, the chapter shifts focus and shows you how to implement specific effects. We'll start with some key sound effects and then add shadows and lighting effects to our game.

After reading this chapter, you will:

  • Be able to add sound effects
  • Be able to add shadows...
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