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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Making a pause screen


What's worse than having someone interrupt you while you're playing a game you can't pause? That's right, nothing. That's why I'm sure that you'd like to add a game pause feature to the game you're working on. Let's take a look at a simple way to create a great looking pause screen.

Getting ready

We're just going to take a look at the functionality of this feature, so you won't need much for this recipe. Before I began, I created one room and placed several ball objects in it that move in random directions and bounce off the walls. Why did I do this? It's because this feature is best demonstrated with moving objects, not unlike a real game. Oh, and I made them speed up whenever they bump into a wall or each other. This part isn't important; I just thought it was more fun.

What you'll really need in order to make this work is two objects: obj_control and obj_pause. Neither of these objects requires a sprite, as they are both control objects, working in the background.

How...

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