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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Adding a ListView to show data

Instead of showing a single piece of text, with no user interaction whatsoever, for the UI, we'll use one of the most common widgets that deals with data: the ListView. This will allow our user to scroll vertically through the movies. And as the ListView can contain any type of widget, it will give us the freedom to show data in any way we want:

  1. So, let's open the movie_list.dart file, and at the top of the _MovieListState class, let's create two variables, which will contain the list of movies and the number of movies that were retrieved:
int moviesCount;
List movies;
  1. Then, create a new method, called initialize. It returns a future and is marked as async.
  2. Inside the method, call the getUpcoming method from the httpHelper class, and then call the setState method so that we can set moviesCount and the movie's properties:
Future...
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