Converting render pipelines within a project
While it’s possible to convert a project from Unity’s built-in render pipeline into URP or HDRP, it’s generally better to create a new project and import the assets into it.
There are several reasons why this is the case:
- Compatibility issues: Converting a project from the built-in render pipeline into URP or HDRP can lead to compatibility issues as some assets may not be fully compatible with the new pipeline. This can lead to broken materials, lighting, or other issues that can be difficult to resolve.
- Inefficient assets: Assets created for the built-in pipeline may not be optimized for use with URP or HDRP, and may not take full advantage of the new pipeline’s features. Starting a new project and importing assets allows you to rework or replace assets to make them more efficient and optimized for the new pipeline.
- Workflow efficiency: Starting a new project and importing assets allows you...