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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Introducing procedural storytelling in ink

The term procedural storytelling takes its name from another term, procedural generation. The word "procedural" preceding "generation" means that content is created based on a sequence of procedures; that is, rules. When referring to generating assets such as 3D models or placing non-player characters within some world in a video game, the term procedural generation applies. When discussing planning, generating, or dynamically ordering content related to the story or experienced narrative of the player within an interactive project, the better term to use is procedural storytelling.

Procedural storytelling occurs when a project uses rules to define how a player may interact with or encounter parts of its story content. For example, if a project has a set of rules to create dynamic names for its characters, a player in a science fiction setting may interact with a generated character name of Neldronor, while a different...

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