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Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
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Author (1):
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Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
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Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

Entities, Value Objects, and Aggregates

In the previous chapter, we learned about some of the core concepts of domain-driven design. In this chapter, we will build upon that foundational knowledge to learn more patterns and concepts, which will help you on your journey to mastering DDD. We will start by looking at entities and value objects. This is where we will write most of the business logic for our domain-driven application.

We will finish by looking at aggregates, which are useful when we need to cluster domain objects together and treat them as a single item.

In this chapter, we will cover the following topics:

  • What is an entity, and how should I use it?
  • What are some common pitfalls when designing entities, and how can I avoid them?
  • What is a value object, and how should I use it?
  • What is the aggregate pattern, and how should I use it?
  • How do I discover aggregates?

By the end of this chapter, you will be able to identify some common pitfalls...

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