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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Technical requirements

Here is what it takes to run the code from this chapter on your Linux or Windows PC. You will need a graphics processing unit (GPU) with recent drivers supporting OpenGL 4.6 and Vulkan 1.2. The source code can be downloaded from https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook. To run the demo applications from this chapter, you are advised to download and unpack the entire Amazon Lumberyard Bistro dataset from the McGuire Computer Graphics Archive, at http://casual-effects.com/data/index.html. Of course, you can use smaller meshes if you cannot download the 2.4 gigabyte (GB) package.

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