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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Integrating EasyProfiler and Optick into C++ applications

In Chapter 2, Using Essential Libraries, we learned how to link our projects with EasyProfiler and Optick, and covered the basic functionality of these profiling libraries. In real-world applications, it is often beneficial to be able to quickly change profiling backends at will due to changes in requirements or to use unique features of different profiling libraries. In this recipe, we will show how to make a minimalistic wrapper on top of EasyProfiler and Optick to allow seamless switching between them using only CMake build options.

Getting ready

The complete source code of the demo application for this recipe is located in Chapter4/VK01_DemoApp.

How to do it...

The demo application, as well as some parts of our Vulkan rendering code, is augmented with calls to profiling functions. Instead of calling EasyProfiler or Optick directly, we have created a set of macros, one of which is picked based on compiler options...

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