Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Putting it all together into an OpenGL demo

To conclude our OpenGL rendering engine, let's combine the techniques from Chapter 8, Image-Based Techniques, Chapter 9, Working with Scene Graphs, and Chapter 10, Advanced Rendering Techniques and Optimizations, into a single application.

Our final OpenGL demo application renders the Lumberyard Bistro scene with the following techniques and effects:

  • Screen-space ambient occlusion
  • HDR rendering with light adaptation
  • Directional shadow mapping with percentage closer filtering
  • GPU frustum culling using compute shaders
  • Order-independent transparency
  • Asynchronously loading textures
  • OpenGL bindless textures

Getting ready

Make sure you have a good grasp of all the recipes from this and the previous chapters.

The demo application for this recipe can be found in the Chapter10/GL05_Final folder.

How to do it...

We are already familiar with all the rendering techniques that will be used in...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}