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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Setting up our development environment on Linux

Linux is becoming more and more attractive for 3D graphics development, including gaming technology. Let's go through the list of the tools required to start working with this book on Linux.

Getting ready

We assume our reader has a desktop computer with a Debian-based GNU/Linux operating system installed. We also assume the reader is familiar with the apt package manager.

To start developing modern graphics programs on Linux, you need to have up-to-date video card drivers installed that support OpenGL 4.6 and Vulkan 1.2. To build the examples from this book, a C++ compiler with C++20 support is required. We use the GNU Compiler Collection.

How to do it...

On a Debian-based system, the installation process is straightforward. However, before installing any of the required packages, we recommend running the following command to ensure your system is up to date:

sudo apt-get update

Let's go through the list...

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