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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Managing dependencies

This book's examples use multiple open source libraries. To manage these dependencies, we use a free and open source tool called Bootstrap. The tool is similar to Google's repo tool and works both on Windows and Linux, as well as on macOS for that matter.

In this section, we learn how to use Bootstrap to download libraries using the Vulkan Headers repository as an example.

Getting ready

Make sure you have Git and Python installed, as described in the previous recipes. After that, clone the source code bundle repository from GitHub:

git clone https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook

How to do it...

Let's look into the source code bundle and run the bootstrap.py script:

bootstrap.py

The script will start downloading all the third-party libraries required to compile and run the source code bundle for this book. The tail of the output should look as follows:

Cloning into 'M:\Projects.CPP\Book_Rendering...
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