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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Installing the Vulkan SDK for Windows and Linux

In this recipe, we will learn how to get started with the Vulkan SDK. We will describe the requirements and procedure for installing the LunarG Vulkan SDK for Windows and Linux.

In principle, it is possible to write Vulkan applications without the Vulkan SDK using only C/C++ header files provided by Khronos. You can get these header files by cloning the Git repository at https://github.com/KhronosGroup/Vulkan-Headers. However, it is advised to install the complete Vulkan SDK in order to use Vulkan Validation Layers and a standalone GLSL compiler.

Getting ready

Make sure you have the latest video card drivers for your operating system.

How to do it...

To install Vulkan 1.2 on Linux, follow these steps:

  1. Open the https://www.lunarg.com/vulkan-sdk/ page in a browser and download the appropriate Vulkan SDK for Windows or Linux.
  2. After the download has finished, run the Windows installer file and follow the onscreen...
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