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3D Graphics Rendering Cookbook

You're reading from  3D Graphics Rendering Cookbook

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Pages 670 pages
Edition 1st Edition
Languages
Authors (2):
Sergey Kosarevsky Sergey Kosarevsky
Profile icon Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Profile icon Viktor Latypov
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Creating utilities for CMake projects

In this recipe, we will see how CMake is used to configure all the code examples in this book and learn some small tricks along the way.

Note

For those who are just starting with CMake, we recommend reading the books CMake Cookbook (Radovan Bast and Roberto Di Remigio), Packt Publishing and Mastering CMake (Ken Martin and Bill Hoffman), Kitware.

Getting ready

For a starter, let's create a minimalistic C++ application with a trivial main() function and build it using CMake:

int main()
{
  return 0;
}

How to do it...

Let's introduce two helper macros for CMake. You can find them in the CMake/CommonMacros.txt file of our source code bundle:

  1. The SETUP_GROUPS macro iterates over a space-delimited list of C and C++ files, whether it is a header or source file, and assigns each file into a separate group. The group name is constructed based on the path of each individual file. This way we end up with a...
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