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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Tornadoes


Another fun physics entity is the Tornado. In this recipe, we will look at placing one down and allowing this tornado to roam around the level. We will also demonstrate it picking up and throwing around multiple AI Grunts.

Getting ready

  • Open My_Level.cry within the Sandbox

  • Place down a dozen AI Grunts

How to do it...

Place down the Tornado entity by doing the following:

  1. In the RollupBar, click on the Entities button.

  2. Under the Environment section, select Tornado.

  3. The default values for the tornado will not be sufficient to lift up the AI Grunt, so we will have to adjust the following values:

    SpinImpulse = 40

    UpImpulse = 40

    AttractionImpulse = 100

With these properties set, the next time we enter into game mode, the tornado will start to wander around and pick up and toss the AI Grunts. Even the player himself can get caught in this and be pulled around by the tornado.

How it works...

The Tornado entity is a special entity that applies multiple forces into a defined radius around the...

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