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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Bouncy balls


The feature we'll implement here is, when a ball drops from mid-air and hits the ground, it bounces back up and down, and up again, diminished over time.

We are going to start simply with a new scene that consists of a ground plane and a sphere. Then, we'll add physics to it, a bit at a time, as follows:

  1. Create a new scene by navigating to File | New Scene.
  2. Then, navigate to File | Save Scene As... and name it BallsFromHeaven.
  3. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transform using the Transform component's gear icon | Reset.
  4. Create a new sphere by navigating to GameObject | 3D Object | Sphere and rename it BouncyBall.
  5. Set its Scale to (0.5, 0.5, 0.5) and Position to (0, 5,0) so that it's above the center of the plane.
  6. Drag the Red material from Project Assets (created in Chapter 2, Content, Objects and Scale) onto it so that it looks like a bouncy ball.

The new Unity scene defaults come with Directional Light and Main Camera. It's OK to use...

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