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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
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Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Local replication

Local replication is a term used to describe the process of a client sending a signal to the server, which in turn is sent to other clients to replicate different effects with the benefits of local behaviors. For example, if a client generated a projectile visualizer locally, nobody but that player would be able to see it. If the visualizer were on the server, it would be subject to the latency and lower refresh rate of the server, causing janky visuals. When a client wanting to replicate an effect sends the necessary information to the server so that the effect may be generated for a different user by their own client, then you can maintain accurate and smooth visuals processed at your framerate.

To do this, we will need to create a new OnServerEvent event function for the Replicate RemoteEvent in ReplicatedStorage. This should already be defined from when you created the Weapons module earlier. The parameters of this event function are the player who fired...

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