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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Loading waves of enemies


Waves are groups of enemies that try to reach the tower to attack it at the same time and this game consists of holding off as many waves as possible.

Add the following constants to GameScene.m, which will be helpful in this stage of development:

// Base number of enemies for each wave
const int kWAVES_NUM_ENEMIES = 10;
// Number of waves
const int kNUM_WAVES = 10;
// Waves interval
const int kWAVES_INTERVAL = 24;

We are declaring constants for the number of enemies each wave will contain, the number of waves, and the time each wave will take.

Declare also the following variables:

    // Declare number of wave
    int _waveNumber;
    // Label to show the wave
    CCLabelTTF *_waveLabel;
    // Declare count of enemies
    int _countEnemies;

We keep the wave number, which is shown in a label, and we also declare a counter to know how many enemies we have loaded so far.

In the init method, remove this method call:

[self loadEnemy];

Add the following lines at the end:

     ...
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