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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 8. Defend the Tower

War has existed almost since the dawn of humanity, and because of that most civilizations have raised castles and fortresses to defend themselves from their enemies.

Of course, we don't like wars but what about playing at war? Or simulating that we are being besieged? In this chapter, we are going to develop a game similar to Plants versus Zombies in which we defend our fortress, a tower, from the enemies' attacks and try to defeat them before our fort is destroyed.

Sprites have no intelligence, that's why throughout this chapter we are going to develop a way to make the non-playable characters (the enemies) recognize and follow a path to reach the fortress, and we will also control their attacks by developing a way to load waves of enemies.

As we need to protect ourselves from these attacks, we will learn how to set up the different places where we can build our defenses. We will also provide them with a specific artificial intelligence...

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