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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Scrolling the background and blocks


To simulate that the Yeti is running for its life, we will scroll the background, the floors, and the platforms independently.

To do this, let's start by defining a constant that we will use to control the speed of the blocks:

// Value for the blocks speed
const float kBLOCKS_SPEED = 220.0f;

Now we call the method that will start everything by adding the following lines at the end of the init method just before return self;:

    // Make the yeti run
    [self makeYetiRun];

We implement it by adding the following block of code:

-(void) makeYetiRun{
    // Run action
    [_yeti.yetiSprite runAction:_yeti.actionRun];
    // Update state
    _yeti.yetiState = yetiRunning;
    
    // Move platforms
    [self movePlatforms];
    // Move floors
    [self moveFloors];
    
    // Run the scrolling action
    if ([_backGroundScrollingNode numberOfRunningActions] == 0) {
        [_backGroundScrollingNode runAction:_loop];
    }
}

In this method, we start the previously...

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