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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Coding custom physics


In this section, you will learn how to code the custom physics that will be involved in the game, such as gravity and collisions.

As we all know, gravity is a force that pushes the objects (in this case, the Yeti) down until they collide with the floor or another object stops their fall.

To represent this programmatically, we need to decrease our main character's height position until it collides with some floor block or falls into an abyss.

Remember that we have set the gravity force value to be -5.0, so let's make this force influence the Yeti's position. To do this, we need to implement the update method in the following way:

- (void)update:(NSTimeInterval)delta {
    // Make the yeti fall
    [_yeti setPosition:CGPointMake(_yeti.yetiSprite.position.x, _yeti.yetiSprite.position.y + _gravity)];
}

As you can see, this method is pretty simple as we are just adding the gravity's value to the Yeti's height. If you want to check how this will affect the game, run the project...

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