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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Game physics in Cocos2d


Earlier versions of Cocos2d were distributed with two physics engines: Box2D and Chipmunk, but after the release of Cocos2d v3, Box2D has been excluded and Chipmunk is now fully integrated.

During these previous versions, developers used to choose one of the engines depending on their preferred programming language (Box2D was written in C++, while Chipmunk was written in C), the framework syntax, or the implementation of the physics engine.

Until Cocos2d-Swift v3.x, Box2D was the most popular library, and it was even distributed with Cocos2d. However, the sponsorship of Chipmunk by Apportable has now set it in a privileged position.

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