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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Storing data using NSUserDefault

The NSUserDefault class provides an easy way to store user preferences in the default system. It can be used to save some user configurations such as preferred filters in a hotel booking application, sound activation in a game, and it can even be used to keep progress in games.

This class offers methods to store several data types (bool, float, double, integer, URL, and even custom objects) to save whatever the game needs.

Therefore we can implement the goToNextLevel method, but first of all, we must declare a pair of keys we will use to store the needed data. Add the following lines at the top of GameScene.m:

#define kTutorialSucceded @"Tutorial_Succeded"

#define kCurrentLevel @"Current_Level"

Now add the following lines to implement the method:

-(void)goToNextLevel:(id)sender{
    // If we had succeeded the tutorial
    if((int)_gameState == stateTutorialSuccess) {
        // Store tutorial success in user default
        [[NSUserDefaults...
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