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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Initializing the game

In this chapter, we are going to develop a game in which the player will advance through levels by providing the correct answer to mathematics problems.

Until now, we would think that the way to accomplish the loading and management of the different stages would be performed by having several classes derived from CCScene, but we can make it simpler and control all this behavior with just one class.

At the moment, let's initialize the first game level:

  1. Open the code files of this chapter.
  2. There you will find SqueezingBrains_init.zip which contains the initial project. Unzip this file.
  3. Open the Xcode project SqueezingBrains.xcodeproj to get started.

The project has nothing special to mention as it's a one-scene game that shows nothing at the moment. Let's remedy that.

We're going to load the background image, but before we can do that, we need to have the corresponding file available in the project:

  1. In the project navigator, select the Resources group.
  2. Right...
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