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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 4. Beat All Your Enemies Up

Thinking about my favorite games before the appearance of the 32-bit video consoles, I can remember several beat 'em up titles such as Teenage Mutant Ninja Turtles, Captain Commando, Target Renegade, Double Dragon, Final Fight, Battletoads, Golden Axe, and Streets of Rage.

This genre of games became very popular during the 80s and 90s, but even though they lost popularity due to the rise of the fifth generation of video consoles, they are still alive on smartphones. However, this presents a handicap: the lack of game controllers on these devices; that's why it's common to include a virtual joystick in the game to control the main character.

In this chapter, you will learn how to create a beat 'em up game available just for iPad devices. Sometimes you will need to restrict your game to the iPad family devices, for example, because you need a bigger screen. In our case, the reason is we want to show a virtual game pad.

Throughout...

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