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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Creating labels with CCLabelBMFont

In the Adding labels section of Chapter 1, Sprites, Sounds, and Collisions, you learned how to create labels thanks to the CCLabelTTF class and you found that it presented a performance problem due to the fact that every time you update a label, you create and fill a new CCLabelTTF texture. In this section, we're going to introduce CCLabelBMFont, where BM stands for bitmap, a class used to display bitmap font labels.

CCLabelBMFont has the advantage that it reduces the amount of memory overload when updating labels frequently. Thanks to CCLabelBMFont, we can treat each character as an independent sprite, which means that it will be accessed as a child of the label. It presents a little inconvenience because you will need to include a .fnt file created with some external software in order to render the label. But don't worry, there are several editors, both paid and free, for users to create their own bitmap font:

  • bmGlyph is a paid desktop editor...
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