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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Implementing the parallax effect in Cocos2d

The parallax effect is a scrolling technique used in 2D games that simulates depth and displacement by moving the foreground layers faster than background layers. This technique was developed initially to be used in traditional animation in the 1930s and was first used in computer games in the early 80s.

This effect consists of making our brain think that we are looking at displacement similar to what happens when we are traveling on a train: we can see the trees near the railway passing fast, but if we look to the houses placed further away, they pass a little slower, and if you look at the mountains in the background, they look almost immobile. If we place our scientist over a ground layer that will displace slowly and above this layer we scroll a clouds layer from the top to the bottom of the screen, our brain will think that Dr. Fringe is flying over the clouds thanks to his amazing backpack-reactor.

CCParallaxNode

As the parallax effect is a...

You have been reading a chapter from
Cocos2d Game Development Blueprints
Published in: Jan 2015
Publisher:
ISBN-13: 9781783987887
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