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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

2-star challenge – create explosions

Now that we are able to detect when a UFO is destroyed, it would be more realistic to make them explode, and I think you're ready to develop this by yourself.

Create one explosion whenever a spaceship is destroyed by using the file explosion.png that you will find in the Resources folder.

The solution

You will need to go back a few pages to achieve this challenge because in this case, we're going to create a CCParticleSystemModeRadius particle.

First of all, add explosion.png to the project and then add the following lines inside the method detectCollisions, after [_ufosToRemove addObject:ufo];:

CCParticleExplosion *explosion = [CCParticleExplosion node];
    explosion.texture = [CCTexture textureWithFile:@"explosion.png"];
         explosion.emitterMode = CCParticleSystemModeRadius;
         explosion.startSize = 100.0;
         explosion.startRadius = 20.0;
         explosion.endSize = 1.0;
         explosion.endRadius = 100.0...
You have been reading a chapter from
Cocos2d Game Development Blueprints
Published in: Jan 2015
Publisher:
ISBN-13: 9781783987887
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