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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Handling the accelerometer input


Since the apparition of the first iPhone generation, mobile devices are equipped with a 3-axis accelerometer (x, y, and z) to detect orientation changes and it has modified the course of handheld games. It allows players to interact with games without the need to touch the screen, and it allows developers to create new subgenres of games too.

Throughout this chapter, you will mix this hardware feature with a classic arcades genre to develop the following game: the planet Earth has been attacked by an army of UFOs whose sole purpose is to wipe out all of mankind, but fortunately, a mad scientist equipped with some of his inventions is brave enough to defend us.

To control the movements of Dr. Nicholas Fringe, our mad scientist, you will take advantage of the accelerometer, but first of all you need a clean Xcode project. As you learned in the previous chapter how to create a new project and how to get it ready to start developing, we will skip this step, so...

You have been reading a chapter from
Cocos2d Game Development Blueprints
Published in: Jan 2015
Publisher:
ISBN-13: 9781783987887
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