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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Texturing a particle system using point sprites and shaders


In this recipe, we will learn how to apply a texture to all our particles using OpenGL point sprites and a GLSL Shader.

This method is optimized and allows for a large number of particles to be drawn at fast frame rates.

Getting ready

We will be using the particle system developed in the recipe Creating a particle system in 2D from Chapter 5, Building Particle Systems. So we will need to add the following files to your project:

  • Particle.h

  • ParticleSystem.h

We will also be loading an image to use as texture. The image's size must be a power of two, such as 256 x 256 or 512 x 512. Place the image inside the assets folder and name it particle.png.

How to do it...

We will create a GLSL shader and then enable OpenGL point sprites to draw textured particles.

  1. Let's begin by creating the GLSL Shader. Create the following files:

    • shader.frag

    • shader.vert

    Add them to the assets folder.

  2. Open the file shader.frag in your IDE of choice and declare a uniform...

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