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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using the flyweight pattern


The flyweight design pattern is mostly used when we want to reduce the amount of memory that is used to create the objects. This pattern is often used when we want to create something hundreds or thousands of times. Games with a forest structure often use this design pattern. This design pattern falls under the structural design category. In this pattern, the object, let's say the tree object, is divided into two parts, one that is dependent on the state of the object and one that is independent. The independent part is stored in the flyweight object, whereas the dependent part is handled by the client and sent to the flyweight object as and when invoked.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how easy it is to implement the flyweight pattern:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 console application.

  4. Add a source file called Source.cpp.

  5. Add...

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