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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
Languages
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

GameLogic

Although we have created the file GameLogic.swift file, we have not actually created the class yet (this is different to Objective C)

Create the GameLogic class

Below the import Foundation statement that is part of the template, add the following code:

import Foundation

class GameLogic {

}

Plan the class

We will create a class that will encapsulate the code that deals with the game itself in isolation from the user interface. The GameLogic class doesn't need to know anything about interactions with the user, that is something that will be taken care of by the InterfaceController class, so let's first think about what we will need it to do, so that we can start to plan which methods we will need to implement.

We need it to do the following:

  • Create and maintain a sequence of colors and add a random color to it when required
  • Evaluate whether a player's tap on a color is a correct answer
  • Provide information as to whether the game is still in play or finished
  • Clear the data...
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