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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Chapter 7. User Interface and System Feedback

Have you ever seen the top of an iceberg? Well, so far, that's what we have done throughout the previous six chapters. In this chapter, we will keep on improving on our game's user interface and feedback system. We will create a heads-up display that will be responsible for managing the user interaction with the system menus, as well as the system giving feedback to the player.

In this chapter, we will cover the following:

  • Designing a heads-up display
  • HUD basics
  • Our design
  • HUD framework
  • Completing our HUD design
  • Character info panel
  • Active items panel
  • Special items panel
  • Integrating the code
  • Enemy stats in the HUD
  • NPC stats user interface
  • Creating the NPC canvas
  • NPC taking a hit
  • Enhancing the code

Let's get started!

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