Designing an inventory system
As with everything else we have discussed thus far, designing your inventory system will also be heavily dependent on your game. There are many different types of inventory system mechanics that you can study and choose based on its relevance to your game.
Weighted inventory
I will be leaning towards implementing what is called the weighted inventory. In this type of inventory system, each item or piece of equipment is assigned a numerical value that represents the weight of the item. This, in return, is used to determine how much inventory the player can carry at any given time during game play. This makes sense for our RPG, if you think about it.
Consider the following as an example: assume you are a hiker who wants to climb Mount Ararat. The climb itself will take a certain amount of time. During the climb, you will need to carry with you the necessary equipment to complete the journey or climb. Realistically, there are several crucial items that you, as the...