In this section, you will learn the basic Artificial Intelligence (AI) techniques required to create a smart enemy using Behavior Trees and Navigation Meshes. Additionally, new features will be added to the game in order to make it more interesting. We will also demonstrate how to build and publish a game.
This section includes the following chapters:
- Chapter 9, Building Smart Enemies with Artificial Intelligence
- Chapter 10, Upgrading the AI Enemies
- Chapter 11, Game States and Applying the Finishing Touches
- Chapter 12, Building and Publishing