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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Creating Screen UI Elements

At the core of any gaming experience is the method the game designers use to communicate the goals and rules of the game to the player. One method of doing this, which is common across all forms of games, is through the use of a Graphical User Interface (GUI) to display and broadcast important information to the player. In this chapter, we will set up a GUI that will track the player's health, stamina, and ammo, and we will set up a counter that will display the objectives to the player. You will learn about how to set up a basic User Interface (UI) using Unreal's GUI Editor and how to use Blueprints to tie that interface to gameplay values. We will create UI elements using the Unreal Motion Graphics UI Designer (UMG).

In the process, we will cover the following topics:

  • Creating simple UI meters with UMG
  • Connecting UI values to player variables...
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