Creating Animation Blueprints
An Animation Blueprint is a specialized Blueprint with tools geared toward Character animation scripting. The Animation Blueprint Editor is like the Blueprint Editor, but it has some specific panels for animation.
Follow these steps to create an Animation Blueprint:
- Click the ADD button in the Content Browser, and in the Animation submenu, select Animation Blueprint, as shown in the following screenshot:
- In the next window, you need to select the target Skeleton. The animation assets and the Animation Blueprint are linked to a specific Skeleton. Optionally, you can select a different parent class instead of the default class. For this example, do not select a parent class and select UE4_Mannequin_Skeleton, which is in the
/Game/Mannequin/Character/
path:
- Give a name to the...