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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Obtaining a noise-free and faster rendering in Cycles

The Cycles Render engine can be very slow compared to Blender Internal; by the way, some of the rendering settings can be tweaked to make it work faster; the goal here is to avoid fireflies and noise, usually due to low samples and a light source that is too bright.

Obtaining a noise-free and faster rendering in Cycles

Rendered previews of an example scene, showing a cube on a plane with and without noise and fireflies

Getting ready

Start Blender and load the Gidiosaurus_playblast.blend file.

  1. Click on the Scene datablock button in the top main header to switch from BI to Cycles.
  2. Go to the Outliner and enable the visibility of the Light_key lamp in the viewport by clicking on the grayed eye icon.
  3. Put the mouse pointer inside the Camera view and press Shift + B to draw a box around the character's head, then zoom to it.
  4. Save the file as Gidiosaurus_render.blend and press Shift + Z to start the Rendered preview.

How to do it…

If you have a capable graphic card supporting GPU (go to the...

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