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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – assembling the ship's wheel

When using DupliVerts, Blender starts with a pattern mesh object, which in this case is the spoke. It makes an instance of the pattern mesh object and moves the copy to the location of a vertex on the base object, in your case, the circle. DupliVerts can also rotate the DupliVerted copy with respect to the center of the base object, as described in the following steps:

  1. Select the circle with the RMB.
  2. In the Properties window header, click on the Object button. It's the one with the orange cube.
  3. In the Duplication subpanel, select the Verts button in the center. A Rotation checkbox will appear. Check it.
  4. Select the spoke with the RMB. Then, select the circle again with Shift + RMB. Press Ctrl + P to parent the circle to the spoke. Choose Set Parent To Object in the menu.
  5. You now have all eight spokes, but the original spoke is still there. It can be seen in the following screenshot. Press F12 and render it, and you will see that...
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