Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 4. Modeling with Vertices, Edges, and Faces

Well, that was quite a chapter. You learned how to control the camera and other objects. You learned the basics of using lights. You created animations by making and adjusting key frames. You learned how to save and load files.

In 3D, every model from futuristic cities to prehistoric dinosaurs depends on what we will study in this chapter. The vertex, edge, and face provide the foundation for all the mesh models. You will be learning how to construct and manipulate them and fix problems pertaining to them. This will give you the background you need to build objects in Blender. You will use your knowledge of operating the 3D View window to make it easier.

You will learn the following topics:

  • Using Object Mode and Edit Mode for modeling
  • Selecting and manipulating vertices, edges, and faces
  • Blender's basic geometric solids for modeling
  • Blender's data structure that underlies the model
  • Analyzing and fixing modeling problems...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime