Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – preparing to adjust falloff

Now, you are going to prepare a scene to investigate falloff from a light:

  1. Open the file 4909OS_11_light_test_rig_Sintel.blend from the download pack.
  2. Select Sintel with the RMB.
  3. In the Properties window header, select the Object Modifiers button; it is the button with the wrench on it.
  4. In the Modifiers subpanel, select Add Modifier and choose Array from the menu.
  5. In the Array Modifier subpanel, set Relative Offset to X: 0.000, Y: 1.300, and Z: 0.000.
  6. Set the Count value to 7.
  7. Select the camera with the RMB.
  8. Press G, X, and move the camera 15 units with the mouse while holding down the Ctrl button. Finish the move with the LMB.
  9. Press G, Y, and move the camera 5 units with the mouse while pressing the Ctrl button. Release the move with the LMB.
  10. Press R, Z, and rotate it with the mouse so you can see all the Sintels in the Camera view. Release the rotation with the LMB. Move the camera in the Z axis until you can see all the Sintels at eye-level...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime