Summary
In this chapter, we have explored sound spatialization. Our "Thomas Was Late" game is not only fully playable now, but we have added directional sound effects and a simple but informative HUD. We can also add new levels with ease. At this point, we could call it a day.
It would be nice to add a bit more sparkle. In the next chapter, we will look into two gaming concepts. First, we will look at particle systems, which are how we can handle things such as explosions or other special effects. To achieve this, we will need to learn a bit more C++. Due to this, the topic of multiple inheritance will be introduced.
After that, we will add the final flourish to the game when we learn about OpenGL and the programmable graphics pipeline. We will then be able to dip our toes into the GLSL language, which allows us to write code that executes directly on the GPU so that we can create some special effects.