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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Restarting the game

We have already determined the size of the arena and the number of zombies by the value of the wave variable. We must also reset the ammo and gun-related variables, and set wave and score to zero at the start of each new game.

Find the following code in the event-handling section of the game loop and add the highlighted code, as shown here:

// Start a new game while in GAME_OVER state
else if (event.key.code == Keyboard::Return &&
    state == State::GAME_OVER)
{
    state = State::LEVELING_UP;
    wave = 0;
    score = 0;
    // Prepare the gun and ammo for next game
    currentBullet = 0;
    bulletsSpare = 24;
    bulletsInClip = 6;
    clipSize = 6;
    fireRate = 1;
    // Reset the player's stats
    player.resetPlayerStats();
}

Now, players can engage in the game, becoming increasingly powerful as the number of zombies grows within an ever-expanding arena. The game continues until the player dies, after which it starts over again...

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