Technical requirements
To try out the shader examples shown in this chapter, you should install Unity with a version from 2021 or later, and make a project using the URP pipeline.
You can also find all the code files for this chapter on GitHub, at https://github.com/PacktPublishing/Become-a-Unity-Shaders-Guru/tree/main/Assets/Chapter%2013.
As detailed in the Understanding the principles and limitations of geometry shaders section, the geometry shaders we will make here are not compatible with recent macOS X architectures, so as a Mac user, you probably won’t be able to try them out.