Lighting the scene
Our goal is to make a solar system, not just a spinning globe. That means we need to illuminate the planet from the side as if it were receiving sunlight. We will do this by replacing the default scene lighting with point light.
First, remove the default lighting:
- In
Hierarchy
, deleteDirectional Light
. - Next, go to the
Lighting
panel. If it's not enabled, go toWindow | Lighting | Settings
and drag its tab next toInspector
.
- In
Lighting
, on itsScene
tab in theEnvironmental Lighting
section, setSource
to Color andAmbient Color
to black (000). - Also, in the
Environmental Reflections
group, setIntensity Multiplier
to0
.
This looks pretty dark.
Adding sunlight
Unity provides a variety of different types of light sources for your scenes. For the sunlight, we are going to use point light since it radiates in all directions:
- In
Hierarchy
, go toCreate | Light | Point Light
and name itSunlight
(you may need to go and click on theInspector
tab to expose that panel now). - Move it...