Summary
In this project, we learned how to take an image and cut out various parts at the joints, use those new images in code, and animate them in different and interesting ways. We also worked with modifiers that we have worked with before, including rotation
, scale
, and offset
, but also a new modifier, mask
.
There are ways to take this project further. If you’re feeling curious, see whether you can cut the arms and head from the picture, and then give them some animation as well. Play around with the parameters so you can make each part move just enough to look natural. Maybe you can make the arms pivot at the elbow just slightly as the swing moves forward and backward. Add a button if you want so you can start and stop the animation that way. Mainly, just experiment and have fun!
In the next project, we will look at the three different axes of rotation, x, y, and z, and create an animation that will rotate a fan using gears and chains, similar to a bicycle chain that...