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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Animations in Android

The normal way to create an animation in Android is through XML. We can write XML animations, and then load and play them through our Kotlin code on a specified UI widget. So, for example, we can write an animation that fades in and out five times over three seconds, then play that animation on an ImageView or any other widget. We can think of these XML animations as a script, as they define the type, order, and timing.

Let's explore some of the different properties we can assign to our animations, how to use them in our Kotlin code, and finally, we can make a neat animations app to try it all out.

Designing cool animations in XML

We have learned that XML can be used to describe animations as well as UI layouts, but let's find out exactly how. We can state values for properties of an animation that describe the starting and ending appearance of a widget. The XML can then be loaded by our Kotlin code by referencing the name of the XML file that contains the...

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