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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Deploying the game

Now, we can run our game to see our spaceship floating through space (starting at 50 pixels on the x axis and 50 pixels on the y axis).

Android Studio enables us to fairly quickly create emulators, on which we can test our games on a development PC. However, even the most simple of games will not run well on an emulator. When we start testing things like player input, the experience is so awful that it is best to avoid using emulators completely.

The solution is to carry out debugging on a real Android device. It is very easy to prepare for this.

Debugging on an Android device

The first thing to do is to visit your device manufacturer's website and obtain and install any drivers that are required for your device and operating system.

The next few steps will setup the Android device for debugging. Note that different manufacturers structure the menu options slightly differently than others. The following sequence is probably very close, if not exact to enable debugging...

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